City: Ipidijo-fïgse Xluwuf

Ipidijo-fïgse Xluwuf

Ipidijo-fïgse Xluwuf
Example Gnoll architecture.
StateGoblin Tribes
ProvenceFtuzmïlärtä Region
RegionLjid Löchy-mōgtsi̽nwek Holt
Founded1064
Community LeaderLord Tsêlîd
Area37 km2 (14 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation6132 m (20118 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population8813
Population Density238 people per km2 (629 people per mi2)
Town AuraChronomancy
Naming
Native nameIpidijo-fïgse Xluwuf
Pronunciation/ə˞ˈnjim/ /fɪgˈse/
Direct Translation[painful] [shield; armor; apron]
Translation[Not Yet Translated]

Ipidijo-fïgse Xluwuf (/ə˞ˈnjim/ /fɪgˈse/ [painful] [shield; armor; apron]) is a subtropical City located in the Ftuzmïlärtä Region of the Goblin Tribes.

The name Ipidijo-fïgse Xluwuf is derived from the Sylvin language, as Ipidijo-fïgse Xluwuf was founded by Tsëi, who was culturaly Gnoll.

Climate

Ipidijo-fïgse Xluwuf has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cool -13°C (9°F). Ipidijo-fïgse Xluwuf receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ipidijo-fïgse Xluwuf covers an area of nearly 37 km2 (14 mi2), and an average elevation of 6132 m (20118 ft) above sea level.

Overview

Ipidijo-fïgse Xluwuf was founded durring the late 12th century in spring of the year 1064, by Tsëi. The establishment of Ipidijo-fïgse Xluwuf was somewhat plagued by a lack of willing colonists, leading to Tsëi electing to pay people to resettle in Ipidijo-fïgse Xluwuf.

Ipidijo-fïgse Xluwuf was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ipidijo-fïgse Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ipidijo-fïgse Xluwuf is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Ipidijo-fïgse Xluwuf's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Ipidijo-fïgse Xluwuf's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ipidijo-fïgse Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ipidijo-fïgse Xluwuf long.

Civic Infrastructure

Ipidijo-fïgse Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ipidijo-fïgse Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ipidijo-fïgse Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ipidijo-fïgse Xluwuf's parks.

Ipidijo-fïgse Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ipidijo-fïgse Xluwuf.

Ipidijo-fïgse Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ipidijo-fïgse Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ipidijo-fïgse Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ipidijo-fïgse Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ipidijo-fïgse Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ipidijo-fïgse Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ipidijo-fïgse Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ipidijo-fïgse Xluwuf's public wards, blessings, and other arcane systems.

Ipidijo-fïgse Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Ipidijo-fïgse Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ipidijo-fïgse Xluwuf's grid is powered by hydrogalvanic generators.

Ipidijo-fïgse Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ipidijo-fïgse Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ipidijo-fïgse Xluwuf's natural decorations nor waterways.

Ipidijo-fïgse Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ipidijo-fïgse Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ipidijo-fïgse Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ipidijo-fïgse Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Ipidijo-fïgse Xluwuf during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Skinwraith near Ipidijo-fïgse Xluwuf are known to be almost tame, such that they can be put to domestic use.

Ipidijo-fïgse Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Necromancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 26
  • Farm Laborer: 51
  • Hunters: 28
  • Milk Maids: 22
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 22
    • Farmland: 35428 m2
    • Cattle and Similar Creatures: 2203
    • Poultry: 26439
    • Swine: 1762
    • Sheep: 88
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 881

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 18
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 19
  • Candlemakers: 27
  • Carpenters: 26
  • Clothmakers: 22
  • Coach and Harness Makers: 9
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 56
  • Furriers: 5
  • Glassworkers: 25
  • Gunsmiths: 18
  • Harness-Makers: 8
  • Hatters: 15
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 17
  • Scabbardmakers: 19
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 32
  • Tailors: 53
  • Tanners: 11
  • Upholsterers: 12
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 21
  • Chandlers: 22
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 22
  • Fishmongers: 20
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 36
  • Spice Merchants: 11
  • Wine-sellers: 18
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 58
  • Barbers: 40
  • Coachmen: 12
  • Cooks: 33
  • Doctors: 19
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 29
  • Healers: 22
  • Housekeepers: 23
  • Housemaids: 46
  • House Stewards: 22
  • Inns: 8
  • Laundry maids: 17
  • Maidservants: 30
  • Nursery Maids: 16
  • Pastrycooks: 33
  • Restaurateur: 31
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 20
  • Long Haul Couriers: 20
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 22
  • Millers: 20
  • Miners: 19
  • Oilmen and Polishers: 13
  • Postmen: 20
  • Pure Finder: 11
  • Skinners: 22
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 33
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 9
  • Educators: 24
  • Engineers: 12
  • Gardeners: 9
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 18
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 16
  • Landlords: 16
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 62
  • Monks, Monastic: 32
  • Monks, Civic: 25
  • Historian, Oral: 20
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 18
  • Priests: 36
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 5
  • Storytellers: 35
  • Military Officers: 27

Cottage Industries

  • Brewers: 25
  • Comfort Services: 32
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 33
  • Needleworkers: 30
  • Potters: 15
  • Preserve Makers: 25
  • Quilters: 12
  • Seamsters: 38
  • Spinners: 23
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 29
  • Writers: 31

Produce Industries

  • Butter Churners: 33
  • Canners: 26
  • Cheesmakers: 32
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 18

3224 of Ipidijo-fïgse Xluwuf's population work within a Foundational Occupation.

5325 of Ipidijo-fïgse Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 264 (3%) are noncontributers.

Points of Interest

Ipidijo-fïgse Xluwuf has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Ipidijo-fïgse Xluwuf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a pair of gloves of Mysticism, an a pair of gloves imbued with great amounts of Mysticism energies was created near Ipahimu-trunf Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History